DYE HARD
A fast paced action puzzle game reminiscent of Hot Line Miami. Avoid getting caught, solve puzzles and climb your way to the top of the office building.
Tools: Making with Unity, C#, aseprite.
Time: 13+ months (ongoing).
Role: Game Designer/Programmer.
Creating tooling to build out levels.
Getting early user feedback.
Working on demo build.
Raid Me
A Twitch integrated game for live streamers. Game Triggers when the streamer gets raided.
Tools: Made with Unity, C#, Twitch Lib and Affinity Designer.
Time: 10 months
Role: Solo Game Designer/Programmer.
Developed an Auto Battler system that integrates with Twitch’s API and Client
Documented how to set up and run Raid Me
Collaborated with streamers and viewers to implement new features and make changes to UI
Check out Raid Me here its open source.
Stream Ball Ultimate
A Twitch integrated game for live streamers to use as an overlay. People in chat who are watching the stream can type commands and see them do things in the stream real time.
Tools: Making with Unity, C#, Twitch Lib and Newtonsoft.
Time: 15+ months (ongoing).
Role: Game Designer/Programmer.
Utilized the Twitch Lib C# library to establish connection to the client and API of Twitch Chat.
Collaborated with players and streamers to get feedback on features to the game.
Save and Load compact game data locally on the computer so players progress is saved from live session to session.
Download the public Repo on Github here.
Future plans include UI for easy user set up, my plan is that stream ball ultimate can be free and easy for any streamer to download and use.
Falling Tower
A tower building game where you join blocks together with pieces of flexible rope. Made for Ludum Dare 49.
Tools: Made with Unity and C#.
Time: 3 days.
Role: Solo Game Designer/Programmer.
Created camera controls and transitions using Unity Cinemachine.
Generated a rope with home brewed code that combined line renderer segments with unity springs.
Play Falling Tower here.
Groovy Loops
A puzzle platformer where you loop the character to the start of the game leaving a clone behind. Each time you do that you add an element of audio to the soundtrack. Made for Ludum Dare 47 jam.
Tools: Made with Unity and C#.
Time: 3 days.
Role: Solo Game Designer/Programmer.
Made camera control that smoothly follows the player even after the player loops.
Integrated audio into the game separating the layers of the tracks so they could be added in as the player loops.
Designed 10 creative levels that force the player to use the mechanic to create their own level that they then need to platform off of.
Play Groovy Loops here.